Mining colony

Mining all the raw materials you want. In pre-prepared mining shafts, clay lake or tree farms.

Mining colony

Description

Name says it all. Mining in the Kingom is extremely limited and there is no return to Rogue lands. The right place for mining is the mining colony and every Kingdom's inhabitant is free to mine here. There are no plots in mining, the system is somewhat chaotic, but still, behaving nicely is obligatory here. Don't rob others' chests, don't break bridges... If you want to have an underground chest in your mine, throw a sign with your name next to it, that should be enough.

The world offers not only ore mining underground (you can get underground with the prepared lifts), but also floating islands made especially for cutting trees. It's efficent, because all you need to do is break the closes to the ground block and watch the tree replant and break.

There is also a Sand tower and a bit further a Sand machine. You can use both of them freely. It's possible to mine sand in the big Clay lake, which is regenerated daily.

Attention: Do not build shelters or long-time warehouses underground. Earthquakes are frequent and your tunnels may be lost forever when the ground starts shaking. At lest it helps regenerating the underground..

 

Pros and Cons 

  • unlimited mining underground
  • unlimited tree chopping on special islands with automatic tree breaking and replanting
  • clay and sand generators
  • world resets
  • mining ores only underground
  • tree chopping only on the floating islands
  • underground builds last until resets